These are the instances when the feedback changes according to the characters health, this gives the possibility of having a connection between the hero and the environment (and also other things, but I'll stick to only showing a more sophisticated health display for the prototype.
full health: 100%
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSnO44t9sKjbBQTf8kz850KO28kERbGPHrPAhyn998wilDvhwukrEoDWfo407Wlucw8QVc2VuzBFYlW2xJcyJo_D4BGN9C7eZxDQsJJcAS_cdey-JRpPo1-f_71-d6A2B7t2UByGz-TxGH/s320/hps1.jpg)
70%
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUNJbBeCHp1waISLbZK1OVTtF9k6gYRJyoQy2hQcpZKsJMKDACXYYfLVruIxJZMBfuptoy6KCt2zUZWcDECcJD6oTXdTyQbXJOQy9VIbdVRluYf0mf-E3FjlQipI7klHEUgAbvNcXIeWY0/s320/hps2.jpg)
50%
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDoBaej57nFut6AniDHcBQYNFfoEjq8sNlH8qsO1h2lKUTEIVOEmzt2UY4VSCsKUjdRQCr5VQmdcWJdk80qsz_q9RZgGYiwBS8blVPUK8zOvMIBb3YxjwJiH1U6KDR9G7LNpee3BgpGxE9/s320/hps3.jpg)
30%
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoDAzm1diACIprB4dO6vBEao-Y2xYFBen7hvc9e0IfO9JjhbvGZQFRf21GfSMwCEEIR2jvizo9RLeInARiD3nIhnyFAsEmG-8QXHscSoxlQc5VaDAMWhiAo8pg8f3qjNQgjRUkgKomg_oF/s320/hps4.jpg)
10%
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