Thursday 9 April 2009

HUD - Progress





Hey... this is what the interface looks like in game, but im still not 100% satisfied with it yet, there are some problems with its clarity and it not standing out from the background, anyways it was suppose to look like a dreamcatcher thing but it evolved into a cog thing instead. The small squeares are the visual feedback for the orb collection, the colour of the orb in the interface gets stronger until it is placed in the front of the cube, this means that the power-up is ready to deploy (again, this might be hard to see, so I might go back to the progression of a circle shaped visual feedback for the orb collection that gradually fills up the gauge), I also think that the circular interface breaks apart from the background so that it is easier to see by the player, but the colour needs to change because it merges into the dark areas of the background.

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