Saturday, 24 January 2009

Enemy Concepts



kay... need to stop with the concept art and get some of the graphics done for the actual game. Im not sure yet if these graphics are going to be vector. There are some problems with using a mix of two extreme art styles in Flash. Im using vector art for the character designs and speed paints of the environments. I think I need to keep the game consistent in one complete art style, vector art would probabily be the best option because of its effiency within Flash. Also I still have things in the game engine to finish, such as the health particle setting and enemy AI (at the moment the placeholder for the enemy is scripted to move on the x-axis at a set number of pixels, it doesn't actually react to the character's coordinates in flash, which I need to do) and RP elements such as a leveling up system and an inventory (need to set up arrays for these). I also need to start experimenting with animation, and start writing up my dissertation, argh dammit, lots to do.

Anyways, some of these concepts for the enemies will be vectorised in Flash. The basic premise for these generic nightmare creatures are that they comprise of small blobs of dark matter that churn and materialize into fears such as the undead, daemons, monstrous beasts etc. They will include different patterns in how they are defeated by the player, and will increase difficulty depending on the type of nightmare and the chances of failure. At the moment the enemies are going down the serious route, but I'd like to throw in some dark humor aspects in the game, it's probabily a good idea to not make it too serious for this type of game, humor is our friend in 2-D platformers. I will also try add some quirky-looking things to break up the seriousness and surprise the player with unusual situations.

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