Saturday, 14 March 2009
Level Designs: World 2 Progress
In the previous post I included a redesign of the 1st level in the game, but under that image was the 2nd level that I didn't mention, anyways, this level has an entirely differnt style compared to the 1st, it has a strong silhouette style set in a vivid, dreamlike forest with surreal rectangle shapes for leaves falling from the abstract trees. This level is broken up into 4 layers: landscape, background, middleground and foreground. These layers will be moving at different speeds as a parallax to increase the illusion of depth. The leaves will be a particles effect done in ParticlesIllusion. This particles effect will also be the characters health that slowly turns green to red if the player loses health in the game. Kays, the next step is to vectorize this concept, I tried just using this pixel art in Flash, but it seems to glitch when its moving through the parallax, so vector it is, It shouldn't be too hard to vector this up.
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