Tuesday 10 March 2009

Game Plans

These are some of rough plans and mockups for parts of the game such as UI designs, actionscript, game engine, parallaxing levels and a list of the art assets. I have also got some storyboards describing the game mechanics. I also might do some design animatics, which are storyboards that move. This might help me with structuring designs into gameplay. Need to be fast in designing gameplay elements and not get too stuck down with ideas that end up being impractical, mostly thinking modularly. I believe it gives you less problems in the long run...so im always open to change and everyone who is designing should be too.

These and some other rough designs of features will not be in the deisgn document (they MIGHT be in the appendix, but not sure yet, argh must start writing it), also some rough drawings and mockup art done in flash will not be in there either because only I can decepher them to be any use to anybody, but they essentially have helped me with creating a simple game mechanic, and defining rewards and and penalties in the game, that has evolved into a simple concept centered around some potentially innovative game mechanics.









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