Sunday 8 March 2009

GDD Structure

So, this is the structure for the Game Design Document. I will be using some of the sections from Chris Taylor's document template and coming up with an overview that fits this type of game. I will also be adding some sections from the Xbox Live Arcade (XBLA) game called Shred Nebula, I think that this doc is well designed with it mostly comprised of actual production examples and gameplay diagrams, which might work better for implementing my game to visually communicate its ideas to the player.


Game Overview

* Philosophy
* Core Concept
* Common Questions

Gameplay Overview

* General Features
* Basic Control Layout - Advanced CL
* SP Special Attacks and Power-Ups
* Basic / Enhanced Soul Absorbtion
* Enemy gameplay overview

The Game Worlds

* Overview
* Level Structure Overview
* World Features
* The Physical World
* Rendering System
* Perspective
* Game Engine

The World Layout

* Overview
* World Layout Details

Game Characters

* Overview
* Characters
* Enemies and Nightmares

User Interface -

* Overview
* HUD / Inventory Details
* EXP / Leveling System

Single Player Game

* Overview
* Details
* Story
* Length
* Victory Condition

Game Concept Art

* Character / Enemy Art and Design
* Environment Art and Design
* Visual FX

Key Art Tech and Engine Features

* Rendering
* Gameplay Tech

Misc Stuff - Downloadable Content, Game Modes [Multiplayer], Online PvP battles

Appendix - XBL Leaderboards, Inspirations, etc.

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